This leads to some really fun and surprisingly inventive stage concepts for the series, including a campground in the middle of a raging wildfire (complete with midboss fight against the camp's mascot) and a Universal Studios-esque theme park laced with pyrotechnic effects. Some surprising thought has also gone into what the Robot Masters are this time around, and what their places would actually be within the setting. The story's still predominantly an excuse for a brace of bosses and platforming challenges -and wouldn't feel out of place in a Saturday morning cartoon show besides- but this one's as close to having any real substance as one has ever gotten and gives us some surprising meat on a few of the characters. I also find myself enjoying the concessions to modern storytelling sensibilities in this installment, as small as most of them are.
#MEGAMAN X8 REVIEW UPDATE#
I'm going to cut against the grain and say that the Double Gear system is one of the chief factors in the game being as strong of an update as it is - the gameplay's been tweaked so that using the Gear intelligently is necessary to deal gracefully with a large part of the game while still feeling unmistakably like the same classic jump-and-shoot fans have been enjoying for decades. I'm going to cut against the grain and say that the Double Gear system is one of the chief An excellent modernization of the Mega Man series.
An excellent modernization of the Mega Man series.